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11.
在分析现有轮廓线提取方法不足的基础上,提出基于虚拟格网的建筑物轮廓线自动提取方法。该方法利用建筑物点云生成虚拟格网并进行二值填充;采用邻域分析方法进行边界格网的标记与追踪;为了避免边界追踪错误,设计了基于方向的单边缘格网抑制方法及基于距离的连接关系调整方法以改善提取结果质量;根据格网追踪结果,从原始建筑物点云中提取真实轮廓点以保持原始建筑物轮廓形态;采用随机抽样一致性估计及最小二乘拟合方法进行轮廓线规则化处理,实现建筑物轮廓线的自动提取。实验结果表明,该方法能快速从建筑物点云中提取轮廓线,可为建筑物轮廓线的自动提取提供一种可行的解决方案。  相似文献   
12.
A novel couple-based particle swarm optimization (CPSO) is presented in this paper, and applied to solve the short-term hydrothermal scheduling (STHS) problem. In CPSO, three improvements are proposed compared to the canonical particle swarm optimization, aimed at overcoming the premature convergence problem. Dynamic particle couples, a unique sub-group structure in maintaining population diversity, is adopted as the population topology, in which every two particles compose a particle couple randomly in each iteration. Based on this topology, an intersectional learning strategy using the partner learning information of last iteration is employed in every particle couple, which can automatically reveal useful history information and reduce the overly rapid evolution speed. Meanwhile, the coefficients of each particle in a particle couple are set as distinct so that the particle movement patterns can be described and controlled more precisely. In order to demonstrate the effectiveness of our proposed CPSO, the algorithm is firstly tested with four multimodal benchmark functions, and then applied to solve an engineering multimodal problem known as STHS, in which two typical test systems with four different cases are tested, and the results are compared with those of other evolutionary methods published in the literature.  相似文献   
13.
虚拟手技术是虚拟现实技术中的一种交互方式,是指通过手势识别技术将人的真实手映射到虚拟环境中并与虚拟物体进行交互操作的人机交互方式。主要应用于虚拟训练、虚拟手术和虚拟装配等领域。对虚拟手交互的约束类对象进行了研究,提出了基于运动学的约束类物体操作方法,解决了阀门类有约束物体交互中虚拟手姿态不真实、操作不可控的问题。设计实验验证了基于运动学的方法能以符合实际操作的效果完成虚拟现实系统中的操作任务,可以应用到虚拟训练、虚拟装配等仿真平台。  相似文献   
14.
In this paper, a combined compact finite difference method (CCD) together with alternating direction implicit (ADI) scheme is developed for two-dimensional linear and nonlinear hyperbolic telegraph equations with variable coefficients. The proposed CCD-ADI method is second-order accurate in time variable and sixth-order accurate in space variable. For the linear hyperbolic equation, the CCD-ADI method is shown to be unconditionally stable by using the Von Neumann stability analysis. Numerical results for both linear and nonlinear hyperbolic equations are presented to illustrate the high accuracy of the proposed method.  相似文献   
15.
This study investigated the effect of contrast in neutral-, warm-, and cool-colored spaces on spatial memory. Spatial memory was measured in terms of architectural scale and recollection of architectural elements and furniture. Participants (N = 114) viewed a short virtual simulation video of a residential studio and were asked to sketch a map of the architectural elements on distributed grid paper. Spatial memory was measured in terms of scale, and item recall rate. Contrast and hue had no significant effect on the memorization of proportional scale. However, high-contrast schemes allowed for a significantly higher recollection of architectural elements than low-contrast schemes. In comparing the effect of hues, a significant difference was seen in recalling detailed furniture and lighting items. Participants reported significantly better spatial memory of neutral and warm color schemes than of cool color schemes. There was no interaction effect between contrast and hue in the color combinations. These results can be applied in the design of color schemes for architectural spaces requiring enhanced spatial cognition and memory.  相似文献   
16.
Enhancing the earthquake behavioral responses and post-earthquake evacuation preparedness of building occupants is beneficial to increasing their chances of survival and reducing casualties after the mainshock of an earthquake. Traditionally, training approaches such as seminars, posters, videos or drills are applied to enhance preparedness. However, they are not highly engaging and have limited sensory capabilities to mimic life-threatening scenarios for the purpose of training potential participants. Immersive Virtual Reality (IVR) and Serious Games (SG) as innovative digital technologies can be used to create training tools to overcome these limitations. In this study, we propose an IVR SG-based training system to improve earthquake behavioral responses and post-earthquake evacuation preparedness. Auckland City Hospital was chosen as a case study to test our IVR SG training system. A set of training objectives based on best evacuation practice has been identified and embedded into several training scenarios of the IVR SG. Hospital staff (healthcare and administrative professionals) and visitors were recruited as participants to be exposed to these training scenarios. Participants’ preparedness has been measured along two dimensions: 1) Knowledge about best evacuation practice; 2) Self-efficacy in dealing with earthquake emergencies. Assessment results showed that there was a significant knowledge and self-efficacy increase after the training. In addition, participants acknowledged that it was easy, helpful, and engaging to learn best evacuation practice knowledge through the IVR SG training system.  相似文献   
17.
We used perceptual and oculomotor measures to understand the negative impacts of low (phantom array) and high (motion blur) duty cycles with a high‐speed, AR‐likehead‐mounted display prototype. We observed large intersubject variability for the detection of phantom array artifacts but a highly consistent and systematic effect on saccadic eye movement targeting during low duty cycle presentations. This adverse effect on saccade endpoints was also related to an increased error rate in a perceptual discrimination task, showing a direct effect of display duty cycle on the perceptual quality. For high duty cycles, the probability of detecting motion blur increased during head movements, and this effect was elevated at lower refresh rates. We did not find an impact of the temporal display characteristics on compensatory eye movements during head motion (e.g., VOR). Together, our results allow us to quantify the tradeoff of different negative spatiotemporal impacts of user movements and make subsequent recommendations for optimized temporal HMD parameters.  相似文献   
18.
利用相图计算的CALPHAD方法和超音雾化制粉技术,在CuFeCoCr体系中设计并制备了一系列微米级复合粉体。通过热压烧结方法在烧结温度为950℃,烧结压力为45 MPa的工艺条件下成功获得块体复合材料。研究了块体复合材料中Cu含量对显微组织,热导率,热膨胀系数以及显微硬度的影响。结果表明:CuFeCoCr块体复合材料均由fcc富铜相和fcc富铁钴铬相组成。该系列复合材料经600℃时效处理8 h后,其热膨胀系数变化范围为5.83×10-6~10.61×10-6 K-1,热导率变化范围为42.17~107.53 W·m-1·K-1。其中Cu55(Fe0.37Cr0.09Co0.54)45复合材料表现出良好的综合性能,即其热膨胀系数和热导率分别为9.08×10-6K-1和91.09 W·m-1·K-1,与电子封装半导体材料的热膨胀系数相匹配。  相似文献   
19.
针对机械制图课程教学中普遍存在的教学模型及挂图数量不足、教学难度大等问题,简述了使用SolidWorks软件建立三维实体模型的过程以及机械制图虚拟模型库的设计流程、内容组成、网络发布等。实践证明,该模型库的设计是成功的,不仅弥补了实物模型库的不足,而且具有更多优势。  相似文献   
20.
Spray quality is the critical factor which decides the efficacy of Small Quantity Lubrication (SQL) technology in a high specific energy involved machining process like grinding. Yet, the understanding about spray quality, the actual process mechanics and its effect on machining performance is inadequate. The present work is an attempt to establish a correlation between the spray input variables, quality of the spray and machining performance of SQL grinding through modelling and experiments. Using computational fluid dynamic techniques, the variation of droplet size, droplet velocity, number of droplets and heat transfer coefficient have been analysed at different input parameters and the computed trends have been verified and validated. CFD modelling of spray indicates that it is possible to produce aerosol medium with high heat dissipation ability at moderately high air pressure and low flow rate. It also shows that any increase in atomising air pressure favourably leads to notable increase in wetting area and also results in substantial enhancement in heat dissipation ability. Reduction of residual stress is thus remarkably good. On the other hand, grinding fluid flow rate, if increased, offers significantly better lubricity and reduces the grinding force which also reduces tensile residual stress. Short spell grinding test results are found to be in good agreement with CFD results.  相似文献   
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